I develop games for niches. Once, I wanted to create huge popular AAA games, then I woke up and realized I don't have money to hire programmers and artists, so I decided to stick with what I'm good at: creating stories.
I'm not a programmer. I tried. I'm still trying if GML counts. But, seriously, I suck - completely - at programming. Therefore, I use RPG Maker Engines to create most of my games. So, if you totally hate this engine and think that if a game was built with it then it's not a real game, you are free to browse the rest of the Itch's store looking for real games. (:
About my artistic skill, I'm slowly leveling it up. Drawing is not easy, but I had some decent experience in my childhood (I even drew realistic faces!), so I'm taking my time with it. That's why you'll see that some of my games use "stock art" mixed with some original artwork. Again, if that bothers you, you are free to walk away.
Since I really love creating stories, all of my games will be heavily focused on story with iconical, peculiar and/or profound characters. If that's your thing, feel free to take a look at the games I've created. I'm pretty sure you'll find something that will stand out to you. ^u^
Currently, there's only one game available, but it's for a short time since I have - at least - three others in my to-do list.
A friend of mine used to say that I have an exotic taste and I think I have. To me, the story and the characters are alive. They think, feel and act for themselves. I know it sounds crazy, but that's how I create. I let the story and its characters tell me their story, so I'm merely a tool to help them to be brought to this world. That's also why I don't like when socio-politial agendas are transfered to characters, because suddenly, they become fake. False, bogus, phony, untrue... You name it. I don't care about stereotypes as long as they are profound and consistent.
Offense is only taken, never given.
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